As a study of the solid/void condition as described by the relationship of an object to the frame through which it is viewed, this model creates a series of framed views, both into its interior spaces and of the surrounding "void." The rendered views show examples of this on two scales.
The animation was an investigation into the level of frustration one person can have with rendering, converting and ultimately re-converting and re-rendering. The story of this animation is long and painful (sort of like watching it). In the end, the best I could do was this extremely crude rendering (the result of significant quality loss in converting from an .img to a .mov and especially when linking the multiple pieces back together in Final Cut). Hopefully someone more knowledgeable in such things can offer some guidance.
That being said, the intent was to sculpt specifically framed views of the "not model." Each frame ia a collage of overlapping forms which, when viewed in the two-dimensional frame of an animation, create spatial and visual ambiguities.Unfortunately, the tracers created by the poor quality animation limit the it's ability to create truly dynamic figure/ground relationships between the model and the void, as well as within the mulitple layers of the model itself.
Monday, February 12, 2007
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2 comments:
love the second image!!!!! it creates a very nice figure void relationship. I think is way more succesfull than the first one where you are showing the whole object.
I totally agree, Jimena. For some reason, I felt obligated to show the model in its entirety - thus, the first image.
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